Playing Stonehearth multiplayer smoothly does require a little bit more strategy than singleplayer even if you both have powerful computers and ideal circumstances (which, honestly, it sounds like you might), purely because the networking technology available can only do so much and the game is very simulation heavy. So, if you're doing any building or mining or chopping trees or placing items within the same chunk as the trapped enemies, then they'll try again until they're sure the change hasn't opened up a new path) but every time you update a chunk that's along their path, they try again. lots of enemies around the map, especially if they're "trapped" and can't get to your town (this was partially fixed so they don't waste CPU trying to find a path where one doesn't exist. a wall around the town as a single building - you can easily avoid this one by breaking a big structure up into smaller sections "set and forget" production style where you're not checking back that resources are flowing where they're needed lots of jobs that can't be completed i.e. making the hearthlings walk around a lot to complete their tasks, rather than keeping things close together to simplify the pathfinding creating lots of items and never storing them (this creates a TON of "put away item" tasks that can never be completed, so they pile up and the computer has to check through them all every time a new storage container is built) Otherwise, there's the usual "ways you might accidentally be making things much harder for the game to compute than they should be" checklist: It's worth checking that you don't have anything running at the same time which could take CPU or network resources away from the game. so they weren't just giving their computer a hard time, but their network too. Stonehearth is very bandwidth-hungry (there's a LOT of data to send back and forth to keep the town running), so if you're using a wireless network you may be hitting the limit of how fast it can send and receive.Īs for your processor, that's a solid option (even skipping the whole "Stonehearth isn't a multi-core game so all those extra cores are useless" lecture, a single core on a 9700k should have enough power to run the game's "main" simulation thread without much trouble assuming you're not doing anything ridiculous), BUT does your other player have a similarly powerful core? What else are your computers doing at the same time? A common thing I see is "my computer is powerful so it should work fine", but then it turns out the person was also running multiple programs in the background and had 30 browser tabs open including a Youtube music stream. I'd assume you've already tested the latency etc, but it might be worth running a network test while the game is running. Secondly, even though you're in the same room you may still have more latency than you expect - it comes down to your network setup. one of you running the most recent beta while the other is on a stable release or something like that. My first piece of advice would be to make sure you're both up to date with ACE, and not e.g. Hmmm, weird - there's a lot of non-critical errors at the start of that log before the "real" errors kick in, almost like there's an out-of-date mod or you're running very slightly different mod versions.
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